I learned on on a Veron Colt with a Heron 1cc - then various own design rat racers with PAW 1.49s - but I then moved into own design 1/2 A and FAI Team race with Oliver Tigers and Eta Elites - competed in the British Nationals at age 16 & 17 but never got past 2nd round . Also had combat models of Warlord and September Warrior - but didn't really have the apptitude for the frenzy of that - see below
Control line team racing is much much harder than it looks - controlling the model and avoiding the other pilots and models is hard work - plus the obligatory re-fuelling pit stops - a hard jerk of the down line cuts off the fuel and that is then reset by the pit man who refills from a pressurised tank on his arm
Each team has a judge (seated at the pit) and he counts laps and has a stop watch - so a 70 lap race is just you doing your laps as fast as you can which is down to model design and speed + piloting - then add in the complications of overtaking the other 2 models, which is very hairy at speed, and then the compulsory refuel pitstops where the pitman has to catch a moving model by the outboard wing and refuel it and restart it as fast as possible.
Many things conspire against you - in this race the blue teams motor starts running rough and he has to land an extra time to get the pitman to tweak the engine settings - then the pitman can miss a catch - also there is a height pole and you cannot overtake above a certain height as this would mean your circuit that lap is shortened which lowers your overall lap time - adrenaline flows freely
Times are then totalled and your aggregate time puts you 1st 2nd or 3rd against your opponents in that round.
I remember the command 'Gentlemen - fill up and stand up' the pitman then stands whilst the pilot crouches ready - then its one flick start and away.... hopefully
Very exciting when you are in it but I understand it may seem a bit boring to watch unless you are involved
Then if you think they seem hard to control try one of these at full chat Some speed models are controlled by mono line for less drag and it has to be twisted to get up and down control - It lifts off from a dolly undercarriage that drops away after take off
Listen as the engine runs rough as rats till the tuned exhaust pipe cuts in and then away she goes
Or even these total nutters in combat models - very very high powered engines in a disposable flying wing - the object is to cut your opponents streamer in as many chops as possible - not just one cut - more cuts = more points
how do they do that
I tried it once and ploughed the model in in about 2 seconds
How do they stop the lines getting tangled
Stick with it - the engine runs for a few seconds before they get going
Just a bit of nostalgia for me which I thought may be of interest - I'm all electric radio controlled models now as you've seen.








how i wish it were a windup Spitfire!


a bit like Indy-car ovals, just even MORE boring! 

